Earlier this year, game designer Lisa Brown invited me to join her on a dev stream looking at the creation of a game about catching lightning bugs called Imaginal.
Part way through the stream, Lisa mentioned that she often put a dummy object in scenes to attach game logic to, referring to it as the manager. To emphasise this, she drew a stern face and a tie on it.
Mr Manager seemed to be bit of a favourite in the stream chat, so I quickly scribbled this.